Metal Warriors Metal Warriors (Super Nintendo) Details
Metal Warriors ist ein von LucasArts entwickeltes und von Konami exklusiv für das Super Nintendo Entertainment System in Nordamerika im April veröffentlichtes Side-Scrolling-Action-Plattform-Run- und Gun-Videospiel. Es wird oft von vielen als. Details von Metal Warriors Productions in Neuheim (Adresse, Telefonnummer, Mobile, E-Mail, Fax, Homepage). Die Heavy-Metal-Veranstaltungen von Metal Warriors im «Topas The Club» Zug werden nicht mehr fortgesetzt. Dies teilt der Neuheimer. Hier findest du alle Infos zum Actionspiel Metal Warriors von für SNES: Release, Gameplay und alles, was ihr wissen müsst. Metal warriors/Herz aus Stahl/Fighting the world (live) - Manowar: andyhome.co: Musik.
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Havoc: The Havoc is similar to the Nitro, but appears to be an "older model" in the storyline of the game. While similar, the mechs have different weapons and equipment.
The Havoc was armed with a projectile-firing, belt-fed assault rifle. Although this weapon had a faster rate of fire than the Nitro's plasma rifle, it was less powerful and far less accurate.
The close-combat weapon of the Havoc was a bladed chain-weapon that had excellent range and could be swung with a fair degree of speed.
Although lacking a jet-pack, the Havoc's feet were equipped with rocket-driven jumpjets, which allowed it speed across the ground or take to the air in a boost-assisted jump.
Jumping in general was handled with the B button; the placement of the X and B buttons made boost-jumps a challenging prospect.
Defensive measures were provided by a simple but effective ballistic shield. The Havoc was clearly designed for shock-assaults, and while not as mobile or advanced as the Nitro, the Havoc bore arguably heavier armor.
Prometheus: The Prometheus assault suit was little more than a walking gun; it is slow, yet powerful.
A pair of tank-sized battle cannons sat upon the shoulders of the burly assault suit. The pilot could fire the weapon and allow the solid shell to impact with the target, or they could airburst the round, causing a multi-directional explosion of shrapnel this was frighteningly effective in conjunction with the "rubber bullet" power-up.
Close quarter combat was handled by an onboard flamethrower that was capable of covering mech-sized targets in a bath of fire, a swift death if the opponent was unable to move away.
The Prometheus was also able to deploy "floater mines" which would discourage aerial targets. Because this walking tank could not jump, fly, or sprint, it was an easy target and therefore equipped with an energy shield that offered degrees of protection, as well as the game's best armor at full health, the Prometheus was capable of surviving two fully charged blasts from the Ball's fusion cannon.
Although not as mobile as other suits, the Promethus carried a bridge-layer, which would allow it to cross chasms. Spider: An advanced reconnaissance assault suit, the Spider looked much like its namesake.
Bearing six mechanical legs, the Spider was able to traverse almost any terrain, including vertical walls and cliff faces. The Spider was even capable of hanging from the ceiling.
The primary ranged weapon was fired by the "gun drone", a small robotic entity that hovered over the assault suit.
It fired a plasma-based weapon similar to that of the Nitro. When an enemy grew close, the drone became a melee weapon by smashing into the opponent.
The Spider also had a web-shooting weapon capable of paralyzing opponents. The Spider had a visually unique shield system that acted as an active-camouflage cloaking field to hide from opponents.
While the cloaking portion of this ability was useless in multiplayer mode, as a result of the game's split-screen display, this shield also worked to reduce incoming damage from bullets to the Spider.
Although able to jump, the Spider had no hover capability, but its wall-walking and fast rate of movement made up for this in skilled hands.
Ballistic: The Ballistic assault suit was odd in that it is both highly mobile and completely immobile. By collapsing its frame into a sphere, the Ballistic was able to speed across terrain at break-neck speeds, but in order to fire its weapons, the mech had to deploy stabilizers, effectively pinning it to the ground.
The main weapon was a high-caliber machine gun. Secondary fire was supplied in the form of fusion cannon.
The fusion cannon was actually more destructive than the machine gun, but needed to be charged up in order to be used. The pilot could charge for a short time and fire a burst of smaller bolts, or store the energy and unleash a massive blast that was capable of wiping out almost any target in a single shot.
Armored plates served as a shield against incoming fire, and while the Ballistic mech lacked a melee weapon, it didn't necessarily need one.
By rolling into a sphere, the assault suit could rotate in place to store up energy and then smash itself into the enemy.
The Ball could also jump while in movement mode. Drache: Considered to be the pinnacle of military technology, the Drache was a highly mobile aerial assault suit.
Except for landing, the Drache was incapable of operating on the ground. In terms of offense, the Drache really only had two weapons.
The main weapon was a rapid-fire plasma gun that was capable of firing in any direction the direction of fire was determined by the button s pressed , making the Drache useful against both ground and air targets.
While effective, this weapon was nothing when compared to the Drache itself. By folding inward, the Drache could dive-bomb enemy targets.
While diving, the Drache was protected by an energy shield in addition to being driven by boosters.
The resultant effect of the speeding Drache colliding with an enemy was devastating. Despite the lack of equipment, the Drache was extremely mobile, so the pilot was expected to make good use of that feature.
Stone safely escapes from the explosion but his Nitro suit is wrecked after landing on the ground, marking an end for both Dark Axis and the war.
Metal Warriors shares the same game engine written by former Sega of America technical director Toshiyasu Morita as with Zombies Ate My Neighbors , albeit modified and improved upon its previous iteration, which allowed its creation process to go fast and smoothly.
The game originally went and was previewed by Nintendo Power in their July issue under the title Battledroids , which proved to be difficult to obtain due to being an official terminology from George Lucas ' Star Wars.
Metal Warriors was first showcased to the public during Winter CES in , before being released exclusively in North America on April of the same year.
Metal Warriors was positively received upon release, earning praise for its level designs,     graphics,      two-player deathmatch mode,      diverse selection of playable mechs,     and ability to leave one's mech suit.
Most critics described the game's difficulty as extremely challenging without being frustrating,     though a few complained at the lack of a password system.
Some critics noted Metal Warriors is similar to earlier games, though this typically did not lower their opinion of it.
The four reviewers of Electronic Gaming Monthly , for example, acknowledged that the game is very similar to Cybernator , but judged it to be an outstanding game due to the heavy challenge and simple controls.
Since its initial release, Metal Warriors has gained a cult following. From Wikipedia, the free encyclopedia.
UBM Technology Group. Archived from the original on 5 April Retrieved 12 May Archived from the original on 29 November Archived PDF from the original on 20 September Retro Gamer.
Imagine Publishing. Game Revolution. Archived from the original on 12 May Retrieved 26 May Ziff Davis.
Archived from the original on 8 August Nintendo Power. Nintendo of America. March EGM 2. Sendai Publishing. Hardcore Gaming Archived from the original on 2 August Galaz, Helio Club Nintendo in Spanish.
Editorial Televisa. Retrieved 5 June July Archived from the original on 27 May Retrieved 19 June Electronic Gaming Monthly.
Game Informer. Archived from the original on 14 December DieHard Gamers Club. Next Generation. Imagine Media.
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